The effects fade if the demilich is destroyed. On initiative count 20 (losing initiative ties), the undead takes a lair action to cause one of the following effects the undead can’t use the same effect two rounds in a row:Ī demilich's tomb might have any or all of the following effects in place: When fighting inside its lair, an demilich can use lair actions. Armor Class 13 (Natural Armour) Hit Points 45 (6D8+18) Speed 20ft Climb: 20ft. A demilich in its lair has a challenge rating of 20 (24,500 XP). In its crypt, a demilich has access to lair actions and additional uses for its legendary actions. Unofficial Description: Skull of a lich that has failed of soul starvation. The undead regains spent legendary actions at the start of its turn. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The undead can take 3 legendary actions, choosing from the options below. Senses: truesight 120 ft., passive perception 13Ĭhallenge: 18 (20,000 xp) Proficiency Bonus (PB): +6 Damage Immunity: necrotic, poison, psychic bludgeoning, piercing, and slashing from nonmagical attacks.Ĭondition Immune: charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone, stunned However this Quaggoth met its end in the underdark, it has been reanimated by the spores of the Myconids to mindlessly serve them.
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